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Old Oct 06, 2006, 06:43 AM // 06:43   #301
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It never occured to you that Arenanet made this change to HA because of the stagnant metagame? GvG's metagame actually is a metagame, it's always changing. HA's metagame hasn't changed much in a long time. The change to the gametype was to shake it up a bit.
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Old Oct 06, 2006, 06:47 AM // 06:47   #302
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Quote:
Originally Posted by Phoebe
GvG is more complex that HA. In GvG teams commonly split, they usually have a flag runner, and you automatically rez from the relative safely of your base.
I know, but according to someone above, 8v8 is broken because 8 people can do dmg that ONE monk cannot heal. GG
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Old Oct 06, 2006, 06:49 AM // 06:49   #303
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I've been trying to save judgment until it actually happened and now that it happened - ugh. Smites everywhere so far.

Maybe I should wait a few days in hopes that the smites will calm down and people will actually start thinking to put together builds.

Not pleased.
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Old Oct 06, 2006, 06:56 AM // 06:56   #304
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Quote:
Originally Posted by Qual
I like 8vs8 very much, so I was sad to hear that HA will be 6vs6. HA was also good because guilds could practice some ideas there.

Now guilds won't be able practice some ideas there and they will have to do a GvG and hurt their rank if their idea seams to stink?

Well maybe I am the only one who thinks this...
I'll admit that being able to test things out in HA is kinda nice. However, any decent guild will be able to afford the temporary lowering of their rank. Once they find a build that works they will make that rank back. Also its one more aspect of finding an alliance. You can setup scrimmages with your alliance mates, or if your guild is large enough just scrimmage yourselves. I don't think it will hurt anyone too much.
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Old Oct 06, 2006, 07:04 AM // 07:04   #305
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Quote:
Originally Posted by explodemyheart
I've been trying to save judgment until it actually happened and now that it happened - ugh. Smites everywhere so far.

Maybe I should wait a few days in hopes that the smites will calm down and people will actually start thinking to put together builds.

Not pleased.
Yeah, I'm feeling it too.

Guess it's back to the testing again. Ugh ...
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Old Oct 06, 2006, 07:11 AM // 07:11   #306
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Wow, they canned another map and made small useless changes to others.

Brilliant work, Anet.

Welcome to Smiteway.
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Old Oct 06, 2006, 07:15 AM // 07:15   #307
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Quote:
Originally Posted by Naomi Heartily
Wow, they canned another map and made small useless changes to others.

Brilliant work, Anet.

Welcome to Smiteway.
Them ditching the one map was fine. Changing Scarred Earth is great. There's no more standing there watching two amazingly poor teams take 15 minutes to kill eachother, just so you can roll the remaining team in 60 seconds or less.

The changes to Courtyard were OK. People start fighting earlier. It didn't do anything to reduce the politics > skill angle of this map though, which is lame. Turning Broken Tower into Courtyard is also very lame...

All in all, I'm not very impressed with the 'exciting' new changes to the maps...
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Old Oct 06, 2006, 08:23 AM // 08:23   #308
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I came online this morning. Had a cup of coffee, sat down my sorry ass on my chair afraid of what to become. There it was...a Guild Wars update. Fortunately, it didn't take long to download and decompress. "Such a small update can't be new maps and 6v6 HA yet, no way!".

I was thrilled with that thought. I thought I was still going to be able to do one last run of 8v8 HA. Went into HA and there it was: 1/6 players. Grrrr....
I went to check observe and saw the thing I feared most: the builds.
Obviously, all that was being played was Dual Smite, Condition degenbuild and ViM.

Then I saw the maps, too. Scarred Earth seemed pretty nice now. Wish I could say that about the rest. Why did they remove Burial Mounds to start off with? I thought there were going to be new maps as well. Has anyone seen them yet? I haven't.

Bye proper Heroes Ascent, I'll miss you. Hope you come back to visit us some day again...
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Old Oct 06, 2006, 08:27 AM // 08:27   #309
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Quote:
Originally Posted by Aera
I came online this morning. Had a cup of coffee, sat down my sorry ass on my chair afraid of what to become. There it was...a Guild Wars update. Fortunately, it didn't take long to download and decompress. "Such a small update can't be new maps and 6v6 HA yet, no way!".

I was thrilled with that thought. I thought I was still going to be able to do one last run of 8v8 HA. Went into HA and there it was: 1/6 players. Grrrr....
I went to check observe and saw the thing I feared most: the builds.
Obviously, all that was being played was Dual Smite, Condition degenbuild and ViM.

Then I saw the maps, too. Scarred Earth seemed pretty nice now. Wish I could say that about the rest. Why did they remove Burial Mounds to start off with? I thought there were going to be new maps as well. Has anyone seen them yet? I haven't.

Bye proper Heroes Ascent, I'll miss you. Hope you come back to visit us some day again...
There are no new maps. They reduced Courtyard to 6 minutes, and turned Broken Tower into a clone of Courtyard... Other than that, they made Scarred Earth a bit nicer, and got rid of Burrial Mounds. That's the extent of the changes.
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Old Oct 06, 2006, 08:31 AM // 08:31   #310
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Quote:
Originally Posted by Phaern Majes
I'll admit that being able to test things out in HA is kinda nice. However, any decent guild will be able to afford the temporary lowering of their rank. Once they find a build that works they will make that rank back. Also its one more aspect of finding an alliance. You can setup scrimmages with your alliance mates, or if your guild is large enough just scrimmage yourselves. I don't think it will hurt anyone too much.
why wouldn't you be able to test things out? Before, you traded your flagger for another monk. Now, you're ditching the flagger and one offensive character.
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Old Oct 06, 2006, 08:43 AM // 08:43   #311
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Quote:
Originally Posted by Zui
hat's the extent of the changes.
Yeah, Anet has a strange definition of the term "new". I will now go put a sticker on my car and sell it as "new" too.
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Old Oct 06, 2006, 08:45 AM // 08:45   #312
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I was considering trying out other pvp then the occasional RA, but after reading all this acidous crap i think i stick to admiring landscapes and collecting items.

People who take a game serious = Disgrace to humanity
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Old Oct 06, 2006, 08:57 AM // 08:57   #313
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Quote:
Originally Posted by Zui
There are no new maps. They reduced Courtyard to 6 minutes, and turned Broken Tower into a clone of Courtyard... Other than that, they made Scarred Earth a bit nicer, and got rid of Burrial Mounds. That's the extent of the changes.
Those changes are horrible.

Everyone hates Courtyard, so they leave it in and then make a previously good map (Broken Tower) be a clone of the most hated map ever in order to double the players' aggravation.

Taking Burial Mounds out is likewise horrible, that map was great.

None of these are "improvements" in my view. Quite the opposite actually.

Last edited by Navaros; Oct 06, 2006 at 09:00 AM // 09:00..
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Old Oct 06, 2006, 09:06 AM // 09:06   #314
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I thought there were going to be new maps as well. Has anyone seen them yet? I haven't.
Nowhere was it officially stated there would be new maps
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Old Oct 06, 2006, 09:08 AM // 09:08   #315
Zui
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Quote:
Originally Posted by Navaros
Those changes are horrible.

Everyone hates Courtyard, so they leave it in and then make a previously good map (Broken Tower) be a clone of the most hated map ever in order to double the players' aggravation.

Did they really take out Burial Mounds or was that just due to skips that no one played on it yet since the changes? If they took Burial Mounds out then that is likewise horrible, that map was great.

None of these are "improvements" in my view. Quite the opposite actually.
Agreed on Courtyard and Broken Tower. They absolutly suck.

Agreed that there was no point to taking out Burial Mounds. Oh, and they really did take it out for some reason... I think that we can live without it, though, even though it was a perfectly good map that had absolutly no issue with it what so ever...

Quote:
Originally Posted by www.guildwars.com
  • Removed Burial Mounds from rotation.
The only thing that *is* at least IMO sortof an improvment is Scarred Earth. Now you don't have to wait 15 minutes for two amazingly poor teams to duke it out so you can win, you can just kill both of them. Although, I haven't been on the recieving end of a gank yet, so I imagine that it's both going to be a good, and bad change...

All in all I give ANET a score of doing it 1/8th right, for the changes they made at least...
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Old Oct 06, 2006, 09:19 AM // 09:19   #316
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any newbie find easier to get in good groups and easier to win? vim, smite, condition/degens gimmick builds ftw =.='' gg anet. This is not a better hoh is it
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Old Oct 06, 2006, 09:25 AM // 09:25   #317
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You can't really expect a metagame after just a few hours.
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Old Oct 06, 2006, 09:28 AM // 09:28   #318
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Quote:
Originally Posted by supaet
any newbie find easier to get in good groups and easier to win? vim, smite, condition/degens gimmick builds ftw =.='' gg anet. This is not a better hoh is it
VIM is trash. People are only running it because IWAY doesn't scale well in 6 vs 6.

As for smite and pressure builds, what's wrong with them? They pretty much fit under the category of balanced you know. They're alot better than Blood Spike, IWAY, Ele Spike, and more Bood Spike, too.

As for newer players, 6 vs 6 helps them only by making groups easier to form.
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Old Oct 06, 2006, 10:00 AM // 10:00   #319
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I like the changes

Made it more interesting
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Old Oct 06, 2006, 10:39 AM // 10:39   #320
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Quote:
Originally Posted by Navaros
Agree with this totally although I say it clearly takes more skill to be an expert at Tombs due to the varying match types as well as being thrown into 16vs8 situations whereas GVG is always just a much more simple 8vs8.
In your dreams. 16v8 situations don't make it take more skill, it just makes luck a bigger factor. No amount of skill will save you in 16 v 8 situation if they actually are all attacking just your team.
Quote:
Originally Posted by Navaros
I think a lot of the problem here is that several months ago many of the "top guilds" went into Tombs a few times, got completely obliterated by IWAY PUGs - not because IWAY was overpowered, but rather simply because the so-called "top guilds" happen to suck at Tombs for the most part. Then the top guilds stopped playing in Tombs because they were embarrassing themselves with all the losses to IWAY being seen by the world in Observer mode. However, instead of taking the high road and being honest that they simply sucked at Tombs, they went on to say "GVG takes so much more skill" (despite that being blatantly untrue) and since they were the "top guilds" according to the Guild ladder page, many people bought into that bogus claim from the "top guilds who couldn't beat IWAY".
Blah blah blah. These guilds were using GvG builds in HA, that's why they lost. We had the same problem, our guild leader insisted that we tested GvG builds in HA, which pretty much meant we got owned. And of course here you are expecting that people who don't play HA, start completely owning it up the moment they start playing there. Besides many top guilds like RenO and WM completely own HA every time they show up.
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